﻿Beneath Fenwick Walkthrough


Day One


 1. Go to Center Street > Town Hall
 2. Examine "the attendant"
 3. Speak with her
 4. Ask her about Messages
 5. Read Telegram
 6. Ask her about Hannock House
 7. Go to Center Street > Town Square > Market Street > Fenwick Sundry
 8. Examine "sundry items"
 9. Buy "ball of twine"
10. Go to Market Street > Fenwick Service
11. Examine the "service desk" and take the "scratched yardstick"
12. Examine the "scattered papers"
13. Go to Town Square > Alley Entrance > Crumbling Alley
14. Examine "windowed door" and in that, the "grimy window" for some optional story
15. Attempt to take the "small package"
16. Take the "rusty hook" and the "screwdriver"
17. Combine the "scratched yardstick", the "rusty hook" and the "ball of twine", which gives you a "makeshift crook"
18. Use the crook on the "small package"
19. Combine the "screwdriver" with the "small package", which gives you a "new call bell"
20. Go to Alley Entrance > Town Square > Market Street > Fenwick Service
21. While carrying the "screwdriver" and the "new call bell", select the old call bell and replace it with the new one
22. Select the "new call bell" and ring it
23. Examine "Cletus"
24. Ask him about the "Visitors Map"
25. Go to Market Street > Town Square > Center Street > Sacks Road.> Sacks at Oak > Oak Street > Hannock House (Front Yard) > Side of the House > Backyard
26. Examine "the gardener" and ask him about any topic
27. Go to the Overgrown Orchard > Back End of the Orchard > Stone Well
28. Return to Back End of the Orchard
29. Oh no!  An angry dog!  Climb the "dark trees" and then go down again
30. Go to the Backyard > Side of the House > Front Yard > Front Porch, and "access to the house" to the Foyer
31. Play out the cut scene
32. Now in the Sitting Room, examine Mrs. Hannock and ask her about the Phone Service
33. Exit the sitting room to the Foyer
34. (Transition to Day Two)


Day Two


35. You start day two in the Cedar Lodge
36. Take the "sealed letter"
37. Go to the Upper Hallway > Upper Landing > East Wing > Telephone Room
38. Take the small stool
39. (Optional) Go to East Wing > Master Bedroom and open the "wooden door"
40. Go to the East Wing > Upper Landing > Foyer > Dining Room > Cozy Kitchen > Pantry
41. Go back to Cozy Kitchen
42. Ask Mrs. Hannock about Light Bulb
43. Go to Mudroom > Main Cellar
44. Knock on "small door"
45. Ask Clem about the Light Bulb, and receive one
46. Go to Mudroom > Kitchen > Pantry
47. Drop stool
48. Stand on stool
49. Screw "light bulb" into "ceiling light"
50. Go down to the Pantry
51. Shove the "pantry shelves"
52. Open the "hidden door"
53. Enter the dark area to the Hidden Alcove
54. Go back to Pantry
55. Pull the shelves back
56. Go to Kitchen > Dining Room > Foyer > Front Porch > Front Yard > Oak Street > Oak Hill Road > Ealdian Shuttle Stop > Library Parking Lot > Fenwick Public Library
57. Mail Randall's "sealed letter" in the mailbox
58. Go to Library Parking Lot
59. Play through cut scene
60. Go to Ealdian Shuttle Stop > Oak Hill Road.
61. Oh no, a rabid dog!  Go to Winding Road > Gravel Path > Caufield Sawmill
62. Examine the "tall wire fence" and squeeze through the opening to the Main Yard
63. Go to Lumber Storage > Kiln Room > Staircase > Millwright Office
64. Examine the broken window and escape through it
65. Be "too crazy" and go down to the Main Yard > "hole in the fence" > Gravel Path > Winding Road > Oak Hill Road > Oak Street > Hannock House > Front Porch > Foyer
66. Play through the cut scene
67. Transition to Day 3


Day Three


68. Go to Upper Hallway > Upper Landing > Foyer > Main Hallway > Mudroom > Small Back Porch > Backyard
69. Try to enter the Garden Shed through the door that is "standing wide open"
70. Go to Side of the House
71. Examine the "potting station" and topple it
72. Go to Backyard
73. Talk to Clem about the Terrible Accident
74. Enter Garden Shed through the door that is "standing wide open"
75. Take the "crowbar"
76. Go to Backyard > Overgrown Orchard > Back End of the Orchard > Stone Well
77. Examine the "stone well" and pry off the boards with the crowbar
78. Examine the "stone well" again and enter it to get to the Well Shaft
79. Go down into "pitch black" to the Well Bottom
80. Take the "iron key"
81. Go to Well Shaft > "brightness" to Stone Well > Back End of Orchard > Overgrown Orchard > Backyard
82. Unlock the "cellar doors" and then open them
83. Go to the Root Cellar
84. Examine the "inner door" and unbolt it
85. Examine the "inner door" again and open it
86. Enter the "deeper darkness" to the Sealed Cellar
87. Examine the "brick wall" and within that description, examine the "crumbling mortar" and try to scratch it
88. Wake up in the Garden Shed
89. Drop everything you are carrying
90. Take the "sledgehammer"
91. Go to Backyard > Root Cellar > Sealed Cellar
92. Examine the "brick wall" and smash it with the "sledgehammer"
93. Examine the "gaping hole" and peer into the darkness
94. Play through the cutscene
95. Examine the "gaping hole" again and go inside
96. Play through the cutscene
97. Endgame (no alternative endings).  Go to the credits
